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Turok Dinosaur Hunter N64 Review

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Turok Dinosaur HunterAfter clocking up more than 30 hours playing experience of this interactive shooter, I can safely say that this $70 game, this is the best ever one-player Quake-type game you've ever seen. Id's multi-player death fest may have an edge in multi-player mode, but for a one-player experience, Turok more than matches any console and PC 3D corridor title you care to throw at it.

So why the enthusiasm? Well, firstly, the monsters animate just like you'd expect them to.. in real life! This is the first 3D corridor game to have smooth 30fps movement for all the denizens lurking in any of this game's expansive eight levels. From lowly soldiers, pulse-riflemen and native blow darters to the huge gorilla lizards, cyborg raptors and the T-Rex itself, you've never seen animation like it. Envisage the detail of the creatures being so breath-taking it could be from a 32-bit rendered introduction and you're some way to realizing the excitement that this game has generated.

So, you're trudging through the jungle, hacking at beetles, and then a soldier jumps down to confront you. Pumping a couple of shotgun rounds into him, he can die in numerous ways; by being blasted backwards, in the guts (he crouches, falls over sprawling, then crawls backwards in writhing agony before twitching) or in the neck (cue spurting blood and gurgling). Most entertaining. Remember that every human enemy has a different texture-mapped face (from a randomly-generated 12) and you're on your way to realizing the power Iguana has unlocked here.

So the animation is nice, but what about the gameplay? Simply stunning, people! The levels are massive; at least three hours trekking in each one, and with numerous secret areas, cliffs, gob-smacking scenery and cunning traps, you'll be glued to your N64 for weeks! there's not just jungle to explore; how about a mammoth treetop village suspended high above the clouds? What about a high-tech complex (with robots, alien soldiers and even Triceratops riders)? Everything you ever wanted has been included (such as climbing, swimming, jumping, looking about). Control is godly, take half an hour to get used to the controls and you'll be away (they've even thrown in a Training mode to get used to it); the numerous movements are easy on the analog pad.

I won't spoil it for you, but we've also found numerous codes (wireframe mode, big head, tiny enemy, monkeys er, mating with each other, disco mode; that sort of thing). Believe me, once you've started on this game, you'll want to tool up with one of the vast array of weapons (which all look so stunning you'll swear they were real) and gun down shamans, sandworms and even piranha plants (!) with gleeful abandon. The only perceived problems could be the mist (sometimes intrusive, but mostly adding real tension to the game), and some minor slowdown (like when five grenades detonate at the same time); but critics worried about lack of monster numbers are likely to be feasting on humble pie when they see half a dozen hopping cave creatures bounding towards you without hint of slowdown...

The final word? Phenomenal! The penultimate battle with the T-Rex is the single most impressive battle I've ever fought, and the fun you can have blowing enemies up in slow-motion (once a certain cheat has been activated) has to be experienced to be believed. You can even juggle enemies with grenades up to five times!! Start slavering at the thought of playing this title on March 2. The best corridor game on any console ever. Period. Nuff said.

Final Score: 9.5

 

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